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121. New implants... just a thought - in Ships and Modules [original thread]
A full Nomad implant set gives ~ 27% increase to agility. This can be stacked with a +5 agility hardwire. HTH Patri I'll Roshambo You For That Titan!
- by Patri Andari - at 2011.05.06 16:56:00
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122. Nighthawk in Sansha Hubs/Sanctums - in Ships and Modules [original thread]
Originally by: Norad Red Well I'm planning to go to 0.0 space and I know there's a lot of sansha anoms (havens and sancts). I'm used to the ones in Guristas space but I'm not sure how my NH will handle the sansha ones. What should I look ...
- by Patri Andari - at 2011.03.13 16:57:00
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123. Bait Orca and Hulk, suggestions plz. - in Ships and Modules [original thread]
Do not PVP fit your Orca other than defensively. The only drones you should field are repair bots and those combat drones needed to kill rats. Instead load it with PVP (armor) ships that you can board at a moments notice as well as gang assist mo...
- by Patri Andari - at 2011.03.10 01:10:00
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124. Assault Launcher for Battleships (using Heavy Missiles) - in Ships and Modules [original thread]
Excellent idea. I support it whole heartedly and think it makes perfect sense (which means it would never happen). Patri I'll Roshambo You For That Titan!
- by Patri Andari - at 2011.03.10 01:02:00
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125. Freighter question - in Ships and Modules [original thread]
Access the corporate hanger on the Orca with the freighter alt. Patri I'll Roshambo You For That Titan!
- by Patri Andari - at 2011.03.05 20:09:00
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126. Passive Caldari BS ships/fittings - in Ships and Modules [original thread]
Edited by: Patri Andari on 27/02/2011 23:45:18 Nighthawk *Better passive tank than a Drake. *Almost as much DPS as a Tengu. *Has a flight of lights for frigs. *None of your current skills are wasted. * Most missions can be tanked with ...
- by Patri Andari - at 2011.02.27 23:36:00
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127. nexus chips- why do we need them? - in Ships and Modules [original thread]
Unless you run FW missions, every time you trade LP for a navy ship (non pirate) little infant baby Jesus cries. True story. Patri I'll Roshambo You For That Titan!
- by Patri Andari - at 2011.02.24 03:33:00
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128. Blitzing L5 missions FOR Serps - in Ships and Modules [original thread]
Originally by: Headerman Hi all, If i were doing some L5 missions for Serps, and there was no acceleration gate, what would be the best ship to use to get it done quickly? Since when do Sepentis have level 5 agents? Patri I'll...
- by Patri Andari - at 2010.12.25 00:27:00
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129. Semiafk L3 mission ship - in Ships and Modules [original thread]
* Make room in your fit for a drone link augmentor and train all the skills that increase drone control range as high as possible, including ewar drones. * Aggro entire room using conventional missiles. * Do NOT set drones to focus fire, but let...
- by Patri Andari - at 2010.12.23 14:00:00
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130. Rokh...? - in Ships and Modules [original thread]
Originally by: BiggestT Edited by: BiggestT on 20/12/2010 16:08:02 Real men buy a Rokh, attach as many Neutron Blaster Cannon II's as humanly possible (even attempting to weld on extra hardpoints) and become overly aggressive with them...
- by Patri Andari - at 2010.12.21 01:23:00
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131. T2 missiles and their drawbacks - in Ships and Modules [original thread]
Originally by: Ulstan Fury is fine, precision is useless. Until you load Fury standards in a Crow only to find your (neg)bonus to signature is worth ****all. Patri I'll Roshambo You For That Titan!
- by Patri Andari - at 2010.12.17 02:27:00
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132. T2 missiles and their drawbacks - in Ships and Modules [original thread]
Originally by: Limvala Adur Edited by: Limvala Adur on 16/12/2010 10:06:11 I'll keep it short, because there isn't much I can say that hasn't been said before. Now, "normal" t2 ammo has been liberated from the scourge that is the dra...
- by Patri Andari - at 2010.12.16 11:39:00
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133. Tier 1 Battlecruiser Fix? - in Ships and Modules [original thread]
Tier 1 BC mostly suck for one reason or another but imagine the following: Increase speed and agility to near cruiser stats. Reduce total hit points to near cruiser stats. Reduce signature range to near cruiser stats. Leave all other statistics (...
- by Patri Andari - at 2010.12.05 20:31:00
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134. T2 Missiles- The Imbalance - in Ships and Modules [original thread]
Guise, please stay on subject. T2 missiles still have ship drawbacks to ship speed and ship signature radius while T2 turret ammo has no ship drawbacks of any kind. If you think this is balanced, state so. If not, state so and offer an option on...
- by Patri Andari - at 2010.12.04 03:21:00
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135. T2 Missiles- The Imbalance - in Ships and Modules [original thread]
Originally by: Wet Ferret I assume since you think missiles deserve to be nerfed if they have their drawbacks removed, then turret ammo was also nerfed when they had their drawbacks removed. Is this the case? Hardly I think that T2 mi...
- by Patri Andari - at 2010.12.02 23:55:00
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136. T2 Missiles- The Imbalance - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Liang Nuren I've never been a fan of ship penalties, and as such would be +1 to removing them outright. -Liang I agree. However, the OPs changes is horrible and actaully serves to ma...
- by Patri Andari - at 2010.12.02 12:12:00
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137. T2 Missiles- The Imbalance - in Ships and Modules [original thread]
With the new expansion CCP decided to remove the ship drawbacks of T2 turret ammunition. At the same time they buffed T2 turret ammo to perhaps make it more useful than faction ammo if only in certain situations. Balance be damned! Meanwhile T2...
- by Patri Andari - at 2010.12.02 02:32:00
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138. T2 ammo no longer useless? - in Ships and Modules [original thread]
Edited by: Patri Andari on 01/12/2010 01:16:34 Originally by: Cyrus Mierre Originally by: Sabrina Al'Kian Javelin still has a velocity penalty, despite what the patch notes say. The references to javelin changes in the patc...
- by Patri Andari - at 2010.12.01 01:15:00
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139. mission rokh - in Ships and Modules [original thread]
It's a very fun ship with decent attributes yet far from the head of the class when it comes to PVE. Remember 1 thing and you will be happy. CCP originally designed this game so that missiles and drones were on par as far as damage projection/app...
- by Patri Andari - at 2010.11.28 06:38:00
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140. mission rokh - in Ships and Modules [original thread]
It's a very fun ship with decent attributes yet far from the head of the class when it comes to PVE. Remember 1 thing and you will be happy. CCP originally designed this game so that missiles and drones were on par as far as damage projection/app...
- by Patri Andari - at 2010.11.28 06:11:00
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